Evolve a Cell Parts
Every part we've seen in Evolve a Cell — 26 so far. Quoted lines are the card text as it appears in game. Click any part for placement tips, pairings and the footage it came from.
How parts work
Parts unlock through level-up cards. Placing one in the editor (E) costs DNA, and your body has a limited number of slots that grows with your stage — about 5 early, 9 around stage 4, up to 16 late. Mouths go on the front, speed parts on the back.26 parts
- JawsMouthAThe default biting mouth for meat eaters. Stack two or three on the front and you have a real hunter.
- Leech MouthMouthSA sucker mouth that heals you while you feed. Slow killer, great at staying alive.“Leveled card seen in footage: 25% extra heal.”
- Sucker MouthMouthCA small round mouth. Fine filler early, usually swapped out once better mouths unlock.
- Feeding TubeMouthSTurns you into an omnivore. Every green and red pellet counts as food.“Eats plants and meat.”
- Filter MouthMouthCA passive feeder mouth. Little is known about its numbers yet.
- Big MouthMouthBRaises the size of what you can swallow. Useful when food is bouncing off your face.“Swallows bigger cells.”
- DrillWeaponSContinuous damage while you push into a target. The strongest melee part we have seen.“Swim into cells. Drill them. Hurts the whole time as you push.”
- TentacleWeaponAAuto-attacking whips that slap anything nearby. Some can grab and pull targets in.“Whips other creatures.”
- HornWeaponBA ramming spike for the sides or front. Cheap damage that works with dash.
- StingerWeaponBA scorpion-style tail weapon. Hits hard, but you need targets behind or beside you.
- ZapperWeaponBShocks cells that touch you. Pair it with dash — touching alone barely does anything.
- Poison SackWeaponBLeaves poison clouds in your wake. Deletes tiny cells, does little to big ones.“Leave a poisonous sack behind you.”
- SpikesDefenseAPassive contact damage. Makes you a bad snack.“Anything that bumps into you gets hurt.”
- ShellDefenseAArmor that lets you take more hits. Upgrades into Hard Shell.
- Bubble ShieldDefenseAA bubble that soaks hits before your health does.
- Armor PlateDefenseBDamage reduction for front-line builds. Costs you some speed.“Takes less damage, with a swim-speed trade-off.”
- Camo SkinDefenseBStealth for patient players. Move slowly and hunters lose you.“Hunters can't see you while you move slowly.”
- Ink SackDefenseBAn escape tool. Get hit, release ink, swim away.“When you get hurt, ink hides you from hunters.”
- JetMobilitySA propulsion jet that boosts your speed. Two jets on the back is a common pick.
- FinsMobilitySTop speed in a straight line, at the cost of turning.“Swim much faster in straight lines but turn slower.”
- Tiny HairsMobilityBCilia that improve turning. Small, cheap, easy to squeeze in.“You turn faster.”
- TailMobilityBWhip tails and frog-style tails that add speed from the back.
- EyesSensesABrightens your view and lets you see further. Without them the pond is dark.
- AntennaSensesCA sensing part offered early. Helps you notice what is around you.
- LureUtilityAAn anglerfish-style bulb that drags nearby food to you.“A glowing bulb pulls food towards you.”
- ShooterWeaponCA gun-shaped mouth part seen early in one run. Details unconfirmed.